Maya Gameworks presentsZombie Hunter inc
Zombie Hunter, Inc. is a top-down PC shooter set in Washington, DC. Your job is to rescue survivors from
the zombie apocalypse . . . for a reasonable fee, of course.More than an arcade shooter, Zombie Hunter, Inc.
also includes gear customization, quests, and non-linear storytelling with branching pathsto deliver the most
exciting top-down shooting you’ve ever seen.
Zombie Hunter, Inc. can be described as Left for Dead meets Golden Axe. It features truly unique aiming mechanics
that will test your shooting skills beyond any first-person shooter. Assuming the role of a zombie hunter-for-hire,
you’ll explore the abandoned streets of post-apocalyptic Washington DC and solve puzzles, discover secret areas, find
and trade guns, loot, and save survivors from the zombie horde.
The game was insipred by a brilliat Swedesh masterpiece "Seal Hunter", check it out it's free:
Vanila version: THE SEAL HUNTER
Multiplayer version: SEAL HUNTER
Alongside the classic “survival” mode, the game will feature a cooperative “campaign” mode, that will tell the story of the adventurers trying to rescue the President of the USA from the besieged White House. One of the main characters of the game would be “Old Bob” a wintergreen dip-lover from Texas, who created a company named “Zombie Hunter, Incorporated” after the zombie apocalypse. The company’s main goal is to save good citizens from the undead... for a reasonable fee of course :).
Alongside main weaponry, hunters’ arsenal will include secondary arms and gadgets that will allow to create even more unique strategies of zombie rampage!
- Molotov cocktail;
- Extended magazine;
- Sport shoes.
Soon we will add description and videos to each item. Visit the website again!
The game will feature over 10 zombie types. Currently the following ones are planed for the final release:
- The Walker;
- The Rotten;
- The Dog;
- The Fat;
- The Shield;
- The Burp;
- The Ram;
- The Psycho;
Soon we will add more information about each enemy you will face. Visit the website again!
1. Easy to kill.
2. Stops periodically.
3. Can grab a hunter on approach.
1. Raises from the dead twice.
2. Can throw a Walker on approach.
3. Can throw a hunter on approach.
1. Stops bullets with shield.
2. Vulnurable from the back.
3. Can push a hunter on approach.
1. Moves very fast.
2. Breaks into pieces when shot.
1. Walks slowly then charges onto a hunter.
1. Can jump on a hunter.
1. Vomits onto hunters from far away.
2. Vomit slows hunters.
3. Explodes with vomit when killed not in the head.
1. Speeds up whenever he takes damage.
1. Ressurects dead zombies.
1. Summons zombies.
1. Wanishes whenever takes damage.
1. Under construction...
MGW TEAM →
The engine for the game is written in C# and XNA 4.0. We have implemented a unique light-indexed deferred lighting system which allows us to have hundreds of lights on screen, while still supporting alpha-smooth and lit transparent objects and MSAA anti-aliasing. Our lighting system comes with PCF soft shadows, volumetric light volumes and dynamic lens-flares and ends with an HDR post-processing pass, which performs large and super-smooth bloom, per-pixel distortion, filmic tone-mapping, color bleeding and color correction. The engine has a powerful particle system with ultra-fast per-pixel lit volumetric fog and realistic fire effects. To make our game shine, our artics create high quality skeletaly-animated models with detalied normal and specular maps.
As we develop the game, the website's art will slowly evolve from fancy 2d concept art to a full 3D awesomness. So visit us again to see the news!
There was a time when videogames were made by enthusiasts, who wanted more than anything to share with the world this crazy idea that sat in their brains. They worked without rest, refining the idea and, after many sleepless nights, it evolved in a beautiful game. They succeeded, because they loved what they did, but not the money that this business was expected to generate. Our main goal is to make great games, with unique gameplay and memorable chalenges and we are going to do our best for it to happen. We hope that playing our games will take you back to times, when games were art, not business. See you soon, in the game!